Summer of Sleaze is 2014’s turbo-charged trash safari where Will Errickson of Too Much Horror Fiction and Grady Hendrix of The Great Stephen King Reread plunge into the bowels of vintage paperback horror fiction, unearthing treasures and trauma in equal measure.
“Last night I cast my first spell…this is real power!” Debbie gloats.
“Which spell did you cast, Debbie?” Ms. Frost asks.
“I used the mind bondage spell on my father. He was trying to stop me from playing D&D…He just bought me $200 worth of new D&D figures and manuals. It was great!”
Ladies and gentlemen, welcome to 1984, the year Jack Chick published his famous anti-RPG tract, Dark Dungeons, revealing the shocking truth behind D&D: it is a gateway to Satanism and suicide! If you have rolled the polyhedral die, the only way to save your immortal soul is to burn all your monster manuals and player handbooks for Jesus. Underneath all its bluster, the moral lather B.A.D.D. (Bothered About Dungeons and Dragons) worked itself into over RPGs had a very real nougaty center: the very sad suicide of a child prodigy named James Dallas Egbert III.
Three very naughty people were at the center of the exploitation of Egbert’s suicide: Rona Jaffe, John Coyne, and William Dear. First, the actual facts of the case. In 1979, Egbert disappeared from his dorm room at Michigan State University and was traced to the steam tunnels that ran underneath the campus. There the trail went cold. His parents hired private investigator and tireless self-promoter, William Dear, to look into the case. Dear knew that Egbert played D&D, and he knew that some of the Michigan State students LARP-ed in the steam tunnels, and he knew absolutely nothing about D&D, so he mused to a reporter that D&D might have had something to do with the disappearance. That was all the press needed to hear to declare that Egbert had died in a D&D game “gone wrong.”
If you’ve played D&D you know that a game “goes wrong” when someone throws a hissy over a roll, or one player keeps screwing around on his cell phone and ignoring what’s being said. And if you’ve never played D&D you assume that when a game “goes wrong” Satan is summoned and sucks out everyone’s soul. By the time Egbert showed up six months later, living in Louisiana under an assumed name, William Dear’s far more colorful version of events had taken hold in the media consciousness and two books were already on their way to market.

She does mint two conventions that became staples of this mini-genre, however. The first is that each of the kids turned to RPGs because something was broken inside of them (Kate’s parents are divorced; Daniel’s parents push him too hard; Jay Jay is neglected by his divorced parents; and Robbie’s brother ran away from home). The other convention is that her role-playing system is very silly. (“Kate was Glacia, the fighter, Jay Jay was Freelik the Frenetic of Glossamir, a Sprite, and Robbie was Pardieu, a Holy Man.”) Daniel, of course, is the Maze Controller. As Kirkus sighs, “Jaffe never succeeds in making this obsession (or the boring game itself) credible.” Mazes & Monsters is probably best remembered today for its TV movie version, which aired in 1982 and featured Tom Hanks in his first leading role as Pardieu the Holy Man, freaking out on the streets of New York, then trying to jump off the World Trade Center. (“I have spells,” he says. “I’m going to fly.”)
It’s an unwritten rule that if you’re going to try to make a quick buck off a young person’s attempted suicide you should at least be entertaining. Jaffe broke that rule, but the next book would not repeat her mistake. John Coyne was a slick journeyman writer, turning out relatively forgettable mass market horror paperbacks in the wake of Stephen King’s massive success. He earned a living with books like The Legacy (1979), The Piercing (1979), and The Searing (1980) but not a whole lot of respect. To his credit, his cash in attempt, Hobgoblin (1981), isn’t a thinly veiled account of Egbert’s story and the result is a book that is, as Kirkus puts it, “…considerably less offensive than The Piercing or The Searing.”

Coyne doubles down on Scott’s creep-factor. Sure, his mom uprooted him after the death of his dad and moved them to be near her new job in Ballycastle (an ancient Irish castle brought over to America by a rich guy at the turn of the century), but Scott is a whiny jerk with a hair trigger temper. When Valerie, the resident hot girl at school, falls for him because he memorizes his locker combination so quickly, he tries to make her play Hobgoblin, gets angry when she doesn’t take it seriously enough, then erupts into a rage when she calls him a “turkey” (“Kids say it to each other all the time,” she explains. “Not at Spencertown. I never heard it at Spencertown.” he mutters, darkly). When she finally agrees to play his stupid game the first thing he does is have three different NPCs try to rape her character. 1981, everybody!
Scott continues trying to prove to everyone at school how cool Hobgoblin is. It is not cool. In fact, because of Hobgoblin, his mother is murdered, Scott is attacked, and Valerie is kidnapped, stripped naked, and almost raped by the school bullies. (There is a LOT of attempted rape in this book.) Throw in a subplot about a crazy woman living secretly on Ballycastle grounds, a series of serial murders in Ballycastle’s past, and a bunch of 19th century S&M photos, and by the time the climax arrives you think you’re ready for anything. Turns out, you aren’t ready for this climax.
After a ambling along like a relatively slow-moving character study for 18 chapters, chapter 19 is a gibbering, blood-drenched scene from a slasher movie. Set during the school’s Halloween dance, almost every single secondary character is gruesomely slaughtered in just 42 pages, then there’s a brief one-page epilogue in which a happy Scott returns to his fancy boarding school where people really understand him. Also, now that he has murdered a man, he decides that he’s a grown-up and no longer needs to play Hobgoblin.

Ironically, for all that Dear, Jaffe, and Coyne posit that RPGs are a way for disturbed individuals to escape from reality, it turns out that they themselves were the ones running from the truth, fabricating a fear of games that hadn’t harmed anybody, based on false information about a missing persons case involving a young man who killed himself right before their books came out. Roll new characters, guys. Your last turn sucked. You three need to try again.
Grady Hendrix is the author of Satan Loves You, Occupy Space, and he’s the co-author of Dirt Candy: A Cookbook, the first graphic novel cookbook. He’s written for publications ranging from Playboy to World Literature Today and he’s the author of the upcoming novel, Horrorstör, about a haunted Ikea.
The first was from Rona Jaffe, extremely famous author behind the scandalicious bestselling proto-Mad Men and proto-Sex and the City novel, The Best of Everything.
I initially read “Mad Men” as “Mad Max”, which would have been much more exciting.
I was so disapointed in the Mazes & Monsters movie. I thought it was going to be cool. But was just a terrible movie.
Sensationalistic Mazes and Monsters TV Guide ad, along with a fearmongering article written by Jaffe, is here:
http://2warpstoneptune.wordpress.com/2014/01/30/tv-guide-ads-for-tv-movies-mazes-and-monsters-1982/
Thanks for reading the Coyne novel so I don’t have to!
The irony is that, thanks to the Streisand Effect and quite despite all the nattering by BADD, the Egbert affair was actually a great big shot in the arm for the nascent roleplaying game industry. The allure of forbidden fruit got many, many people interested in the game. In a lot of ways it was one of the best things that could have happened to RPGs.
For more information about the history of role-playing games, you might want to check out the Designers & Dragons Kickstarter while it’s still on. You can kick in $15 for the e-books of a four-volume, 1.5-million-word history of the RPG industry (the first three volumes are available to backers so far). I reviewed the first volume here.
I was proud to cancel Rona Jaffe’s appearance at my B.Dalton store back in the 90’s. I refused on the grounds of not giving publicity to hacks who exploit fear at the cost of fucking up my childhood.
My mom formed a quick opinion of how evil D&D was thanks to this nonsense, when I was still a kid and hadn’t yet had a crack at it. As a teen I invented my own flavour for my friends and I to play, calling it something innocuous. We did it right at the dining room table in full view/hearing and she was puzzled about it but never had a hint of concern based on what we were doing. Just so long as we weren’t playing anything that said D&D on the box.
I was fortunate enough to have ‘cool’ parents that never worried about D&D being evil in the ’80s. They saw it as better than going out drinking or doing drugs and they always knew where I was on a Friday night.
I got the Monster Manual and a copy of Hobgoblin for my 12th birthday. It was awesome. Hobgoblin also had some crap where they rolled ‘pyramidal’ dice and got 4 digit numbers. (I think it was 3 digits and a decimal place.) Then the guy looked up the results on some charts that must have been more detailed than Rolemaster crit charts. Also it sounded like it had an extreme amount of character classes and lots of them sounded pretty boring.
(And the movie of M&M was bad, but not as bad as the book.)
The D&D hysteria was great for me. Some of my friend’s parents flipped over how dangerous D&D was, so they made my friends sell their books. My mom drove me around and I picked up a whole set for pennies on the dollar. Later all these kids were in my D&D group in junior high.
The reasons Egbert killed himself seem to be a combination of too much stress, drug abuse, and difficulties dealing with his homosexuality. I wish that there could be more attention paid to these factors. In some ways he was the original kid who the “It Gets Better” campaign was aimed at.
I read the book, The Dungeon Master, when I was an impressionable youth (probably twelve or thirteen) and developed a bit of a crush on Dallas. I think I imagined I could have saved him.
There is another one of these from the 80s trying to pin down the title of.
The book was about a boy who played RPGs and had made various dragon puppets. At some point the puppets come to life. The book ends with a showdown between the boy and the puppets that have turned on him. Of course it finishes with the boy giving up fantasy games. Think one of the dragons was named York or Yorick?
I’d find this piece interesting if it didn’t get nearly every detail of the Hobgoblin book absolutely wrong. I’m left wondering if this is due to not having read it at all and instead relied on other peoples’ summations, having skim read it out of disinterest, or an intentional desire to skew reality for effect. On that basis alone, I give this a C-.